Jonathan McCoy
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Resume


EXPERIENCE

Moonbug Entertainment, Remote, LA | CG Generalist     
2021 - 2023

– Modeled various CG assets for the Cocomelon animated show.
– Lit and rendered CG scenes for social media marketing campaigns and promotional content, contributing to the expansion of the Cocomelon
brand presence.
– Scripted tools for Maya using Python, taking multi-step tasks and streamlining them into more simplified processes. I specifically created a project directory creation and naming tool, standardized light rig importation tool, and a selection-based light linking/unlinking tool.
– Spearheaded the process of maintaining and organizing  folder structures, naming conventions, and asset reference documents within my department, improving the process of finding and repurposing assets for reuse in new projects.


LVLY Studio, New York, NY | CG Artist                                     
2019 - 2021

– Modeled, textured and lit scenes for a variety of commercials and print ads based on references, client briefs and concept art.
– Composited and lit shots for integration in live action footage and as standalone CG images and animations. Addressed clients’ notes to meet project specifications.
– Consistently maintained high quality standards and promptly delivered assets for time sensitive projects.
​

Psyop, New York, NY | 3D Modeler/Lookdev Artist (Freelance)
2019

Commercial: “Awesome Workout”  for Cricket Wireless 

The Mill, New York, NY | 3D Artist                                             
2015 - 2019

– Created and textured CGI assets for numerous projects in a variety of art styles, including for television commercials, VR and AR applications. 
– Executed creative changes and incorporated critique while maintaining an organized and efficient iterative process, facilitating rapid integration of feedback. 
– Directed junior artists to studio tools, pipeline workflows and CG techniques to assist in their onboarding process and artistic development.


Skills
Modeling/Sculpting
Texturing
Lookdev & Lighting
Autodesk Maya
ZBrush
Substance Painter
Nuke
After Effects
Photoshop
Redshift 
Arnold
Mari
Blender


EDUCATION
Rochester Institute of Technology (2015)
BFA - Film and Animation 

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  • HOME
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