Cetaphil | LVLY
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Tasks:
Modeling/Texturing/Lookdev/Lighting Rendering and Compositing For this project, I was responsible for modeling, texturing, lookdev, additional compositing and producing final renders on the end tags for this ad campaign.
I modeled, textured and lookdeved the products before handing them off to another artist for lighting in the water-splash background. Later in the process, I rejoined the project to render and refine lighting for additional variations of the product layout to ensure seamless integration with the background. I focused on maintaining the same aesthetics and look between versions when compositing the shot in Nuke and adjusted the colors to maintain a unified and cohesive final look across each end tag. When rendering, I broke each scene elements into layers to maximize control during compositing. Due to the amount of light refraction and transmission in the scene, the render times per frame were quite high, so having a clear plan for compositing ahead of time was essential for timely delivery. In the end, this allowed for us to deliver on time and have a solid template for delivering additional elements the client requested in the future. |
CeraVe | LVLY
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Tasks:
Modeling/Texturing/Lookdev/Rendering In this commercial spot, I modeled, textured & lookdeved the lotion bottle. I also contributed to lighting the bottle, integrating it with the background.
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Maybelline Lifter Gloss | LVLY
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Tasks:
- Modeled product - Created initial fur groom for doefoot (Xgen) My role on this project was to model the product and create a fur groom for the makeup "doefoot" that goes into the bottle in one of the shots.
Modeling the makeup bottle was fairly simple, but groom presented it's fair share of challenges. It was something I had not done before and I only had a couple of days, from start to finish, to complete it before it had to be passed off to the lighters for a rapid delivery. This also was my first time working in the Redshift render engine, so I had to rapidly learn its ins-and-outs to ensure that the doefoot would look similar to the product reference provided, all while also learning the different groom tools available in Maya to create the fur system we needed for this spot using Xgen. In the end, we were able to deliver the job on time and the client was extremely pleased with the end result. |





